Class Changes
All balance changes related to Transcendent classes have been listed under their respective 2nd Job categories.
All Classes
▶
| Skill | Original | Our Changes | Comment |
|---|---|---|---|
Base Regeneration
|
• HP: Ticks every 6 seconds • SP: Ticks every 8 seconds |
• HP: Ticks every 4 seconds • SP: Ticks every 6 seconds |
Regeneration was too slow, so we slightly increased the recovery speed for better pacing. |
Skill Regeneration
|
• Regeneration triggered every 10 seconds | • Regeneration now triggers every 7 seconds | Applies to all classes that use skill-based HP/SP recovery mechanics. This change ensures more responsive regeneration across the board. |
Bonus Sitting Regeneration
|
• Not available in original game |
• Recovers 1% of Max HP • Recovers 1% of Max SP • Triggered every 3.5 seconds while sitting |
Added to improve early-game sustain and support more consistent downtime recovery without items. |
Platinum Skills
|
• Required completing a quest to unlock. | • Simply speak with the Platinum Skill NPC to learn the skill. | Quest skills were too tedious to unlock, so we streamlined access for all characters. |
Swordsman
▶
| Skill | Original | Our Changes | Comment |
|---|---|---|---|
Bash
|
• SP Cost: Levels 1–5: 8 SP Levels 6–10: 15 SP |
• SP Cost: 3 SP + (1 SP × SkillLV) (13 SP at level 10) |
Previous SP scaling was inconsistent and didn't reflect skill power progression. |
Two-Handed Sword Mastery
|
• Required Sword Mastery Lv5. • Granted +4 ATK per level while wielding a two-handed sword. |
• No longer has any prerequisites. • Grants +5 ATK per level and an extra +2 ATK per level while mounted on a Peco (matching Spear Mastery scaling). |
|
Endure
|
• Required Provoke Lv5 to unlock. • Provided stance resistance to flinch with its usual MDEF bonus. |
• No longer has prerequisites. • Available immediately once you invest a point in the skill. |
Knight
▶
| Skill | Original | Our Changes | Comment |
|---|---|---|---|
Bowling Bash
|
• Required Counter Attack Lv1 to unlock. • The skill's behavior was inconsistent due to a hidden tile-based grid system. |
• The positional bug has been fully removed. • Bowling Bash now behaves consistently on all map tiles. • Also requires Bash Lv10 in the skill tree. |
We removed an old bug that caused Bowling Bash to behave unpredictably on certain map tiles. The skill is now fully reliable regardless of position. |
Spear Mastery
|
• Increases ATK by a fixed value per skill level when using a spear. |
• Now adds +5 ATK per skill level. • While mounted on a Peco, adds +7 ATK per skill level (up to +70 ATK). |
The skill now gives a higher ATK bonus, especially when mounted. Mounting a Peco Peco maximizes your damage potential with spears. |
Two-Hand Quicken (renamed: Sword Quicken) |
• Increases ASPD when wielding a two-handed sword. • Does not work with one-handed swords. • Required Two-Handed Sword Mastery Lv5. |
• Renamed to Sword Quicken. • Now works with both one-handed and two-handed swords. • No longer has prerequisites. |
Now more flexible—use the ASPD bonus with your preferred sword type, whether one-handed or two-handed. |
One-Hand Quicken
|
• Increases ASPD when wielding a one-handed sword. • Usable only by Lord Knights. |
• Removed from the game. | Skill removed. Use Sword Quicken for all sword types instead. |
Auto Counter
|
• Required Two-Handed Sword Mastery Lv1 before you could learn it. |
• No longer has prerequisites. • Available as soon as you invest a point in the skill. |
|
Spear Stab
|
• Required Pierce Lv5. | • Now only requires Pierce Lv1, giving faster access to the skill. | |
Spear Boomerang
|
• Required Pierce Lv3. • Dealt 70% × SkillLV (350% at Lv5). |
• Now requires Spear Mastery Lv1 instead. • Damage set to 80% × SkillLV (400% at Lv5). |
|
Aura Blade
|
• Required Bash Lv5, Magnum Break Lv5, and Two-Handed Sword Mastery Lv5. | • No longer has prerequisites. | |
Concentration
|
• Required Peco Peco Riding Lv1, Spear Mastery Lv5, and Recovery Lv5. | • No longer has prerequisites. | |
Head Crush
|
• Required Peco Peco Riding Lv1 and Spear Mastery Lv9. | • No longer has prerequisites. |
Crusader
▶
| Skill | Original | Our Changes | Comment |
|---|---|---|---|
Peco Peco Riding Mastery
|
• Peco Peco Ride (Lv1) enabled mounted movement. • Cavalry Mastery (Lv1–5) reduced the 40% mounted ASPD penalty toward 0%. |
• Combined into Peco Peco Riding Mastery. • Lv1 unlocks riding. • Lv2–5 reduce the mounted ASPD penalty from 40% to 0%. |
|
Cure
|
• Required Heal Lv2. | • No longer has prerequisites. | |
Divine Protection
|
• Previously locked behind early support prerequisites in the skill tree. | • No longer has prerequisites; invest points immediately after job change. | |
Demon Bane
|
• Granted +3 ATK per level (applied mainly versus Demon and Undead targets). | • Now grants +5 ATK per level, broadening the passive damage bonus. | |
Heal
|
• Had no prerequisites beyond Basic Skill. | • Now requires Faith Lv1 to learn. | |
Providence
|
• Required Divine Protection Lv5 and Heal Lv5. | • Now requires Divine Protection Lv3 (Heal Lv5 requirement remains). | |
Gospel
|
• Required Demon Bane Lv5, Divine Protection Lv3, and Faith Lv8. | • Now only requires Faith Lv8; other prerequisites are removed. | |
Holy Cross
|
• Required Faith Lv7. • Damage: 100 + (35 × SkillLV)% • Max output: 450% at level 10 • Range: 3 cells |
• Damage: 100 + (40 × SkillLV)% • Max output: 500% at level 10 • Range: 4 cells • Requires only Faith Lv3. |
Slightly increased damage scaling and range to improve Crusader's offensive utility and consistency. |
Shield Charge
|
• Required Auto Guard Lv5. • Damage: 100 + (20 × SkillLV)% • Max output: 200% at level 5 |
• Damage: 100 + (40 × SkillLV)% • Max output: 300% at level 5 • Requires only Auto Guard Lv1. |
Boosted damage to make Shield Charge a more rewarding option in Crusader's toolkit. |
Shield Boomerang
|
• Required Shield Charge Lv3. • Damage: 40% × SkillLV (200% at Lv5). • Could miss despite being a thrown shield attack. |
• Requires only Shield Charge Lv1. • Fixed so it no longer misses. • Damage is now 60% × SkillLV (300% at Lv5). • Crusader Soul Link grants +33% damage and halves the recast time. |
|
Spear Mastery
|
• Increases ATK by a fixed value per skill level when using a spear. |
• Now adds +5 ATK per skill level. • While mounted on a Peco, adds +7 ATK per skill level (up to +70 ATK). |
The skill now gives a higher ATK bonus, especially when mounted. Mounting a Peco Peco maximizes your damage potential with spears. |
Spear Quicken
|
• Increases ASPD when wielding a two-handed spear. • Does not work with one-handed spears. |
• Now also applies to one-handed spears. | Enjoy the ASPD bonus with both one-handed and two-handed spears—greater flexibility for your build! |
Grand Cross
|
• Required Faith Lv10 and Holy Cross Lv6. • Deals holy damage in a cross-shaped area. • Only damages one monster per cell. |
• Requires Faith Lv5 and Holy Cross Lv1. • Now hits all monsters standing on the same cell. |
Grand Cross is now much more effective in tightly packed mobs—every monster on a cell is hit! |
Acolyte
▶
| Skill | Original | Our Changes | Comment |
|---|---|---|---|
Increase AGI
|
• Duration: 40s + (20 × SkillLV) • Max Duration: 240s at level 10 • SP Cost: 15 + (3 × SkillLV) |
• Duration: 100s + (20 × SkillLV) • Max Duration: 300s at level 10 • SP Cost: 15 + (4 × SkillLV) • No longer consumes HP when used. |
Duration brought in line with other buffs and SP cost adjusted for improved consistency. |
Blessing
|
• Duration: 40s + (20 × SkillLV) • Max Duration: 240s at level 10 • SP Cost: 24 + (4 × SkillLV) |
• Duration: 100s + (20 × SkillLV) • Max Duration: 300s at level 10 • SP Cost: 23 + (5 × SkillLV) |
Duration extended to match other buffs, with slight SP cost increase for balance. |
Priest
▶
| Skill | Original | Our Changes | Comment |
|---|---|---|---|
Gloria
|
• Requires Kyrie Eleison or Magnificat • Duration: 10 + 10s/level (60s at Lv5) • SP Cost: 5 + (5 × SkillLV) |
• No longer requires Kyrie Eleison or Magnificat • Duration: 20 + 20s/level (120s at Lv5) • SP Cost: 20 + (4 × SkillLV) |
Increased duration for more consistent uptime while slightly adjusting SP cost to match utility. |
Mace Mastery
|
• Granted +3 ATK per level while wielding a mace. | • Now grants +5 ATK per level. | |
Impositio Manus
|
• Duration: 2 minutes • SP Cost: 10 + (3 × SkillLV) |
• Duration: 5 minutes • SP Cost: 10 + (4 × SkillLV) |
Duration was doubled to reduce buff downtime; SP cost was slightly raised for balance. |
Magnus Exorcismus
|
• Requires Lex Aeterna, Safety Wall, Meditatio
• Deals holy damage over time in a large AoE. |
• No longer requires Lex Aeterna, Safety Wall, Meditatio • Now hits all monsters regarding the type for 50% damage. |
Now much more effective against packed undead/demon mobs. Great for mobbing! |
Magnificat
|
• Duration: 15 + 15s/level (90s at Lv5) | • Duration: 30 + 30s/level (180s at Lv5) | |
Aspersio
|
• Duration: 30 + 30s/level (180s at Lv5) | • Duration: 50 + 50s/level (300s at Lv5) | |
Mana Recharge
|
• Requires Mace Mastery | • Requires Magnificat Lv3 | |
Resurrection
|
• Requires Increase SP Recovery Lv4 | • Requires Increase SP Recovery Lv1 | |
Turn Undead
|
• Requires Lex Divina | • No longer requires Lex Divina |
Monk
▶
| Skill | Original | Our Changes | Comment |
|---|---|---|---|
Asura Strike
|
• After using the skill, HP and SP regeneration is blocked for 5 minutes. | • Regeneration block now lasts 12 seconds after using the skill. | The original duration could be bypassed by relogging, so we replaced it with a short, realistic cooldown as a QoL improvement. |
Iron Hands
|
• Required Demon Bane Lv10 and Divine Protection Lv10. • Granted +3 ATK per level. |
• No longer has prerequisites. • Grants +5 ATK per level. |
|
Dodge
|
• Required Call Spirits Lv5. • Granted +3 FLEE per level (30 at Lv10). |
• Provides +25 FLEE at Lv10 (2.5 per level), improving base survivability. • Prerequisites unchanged. |
|
Triple Attack
|
• Required Dodge Lv5. | • Now requires Iron Hands Lv5, reflecting the new combo progression. | |
Chain Combo
|
• 240/300/360/420/480% damage (80 + 60 × Lv) | • 200/250/300/350/400% damage (50 + 50 × Lv) | Early levels deal less damage, but damage scales more linearly per level. |
Combo Finish
|
• 300/360/420/480/540% damage (140 + 60 × Lv) | • 360/440/520/600/680% damage (180 + 80 × Lv) | Increased burst damage, especially at higher levels. |
Tiger Knuckle Fist
|
• 140/240/340/440/540% damage (100 × Lv – 60) | • 160/280/400/520/640% damage (60 + 120 × [Lv – 1]) | Now scales better with skill level and provides more consistent growth. |
Archer
▶
| Skill | Original | Our Changes | Comment |
|---|---|---|---|
Improve Concentration
|
• Duration: 40 + (20 × SkillLV) seconds • SP Cost: 20 + (5 × SkillLV) |
• Duration: 100 + (20 × SkillLV) seconds • SP Cost: 20 + (6 × SkillLV) |
Increased duration to reduce rebuff frequency. Slightly raised SP cost to maintain balance. |
Hunter
▶
| Skill | Original | Our Changes | Comment |
|---|---|---|---|
Beast Strafing
|
• Powerful single-target skill. • Usable only under Soul Link effect. |
• Now a Platinum Skill— • No longer requires Soul Link to use. |
Beast Strafing is always available; you don’t need to rely on Soul Link buffs anymore! |
Blitz Beat
|
• Falcon attacks one or more enemies. • Auto Blitz damage is split between all targets hit. |
• Auto Blitz now no longer splits damage—each target receives full damage. | Auto Blitz is much stronger against mobs—every hit deals full damage per target. |
Blast MineLand Mine |
• Damage depends on skill level and some stats. • Old formula with lower scaling. |
• New Damage Formula:SkillLV × (DEX + 100) × (100 + INT) / 45
|
Both mines now scale better with DEX and INT. Stronger at higher stats! |
Claymore Trap
|
• Damage based on old formula with skill level, DEX, and INT. |
• New Damage Formula:SkillLV × (DEX + 100) × (100 + INT) / 65
|
Improved scaling for INT/DEX builds, matches mine trap changes. |
True Sight
|
• Duration: 30 seconds. • SP Cost scaled from 20 → 40 SP over skill levels. |
• SP Cost values are doubled at every level. • Duration increased to 300 seconds for longer uptime. |
Magician
▶
| Skill | Original | Our Changes | Comment |
|---|---|---|---|
Fire Bolt
|
• Cast delay at Lv10: 2.8s. | • Cast delay at Lv10: 2.0s. | |
Lightning Bolt
|
• Cast delay at Lv10: 2.8s. | • Cast delay at Lv10: 2.0s. | |
Cold Bolt
|
• Cast delay at Lv10: 2.8s. | • Cast delay at Lv10: 2.0s. | |
Frost Diver
|
• Requires Cold Bolt Lv5. | • Requires Cold Bolt Lv1. | Earlier access to Freeze setup. |
Thunder Storm
|
• Requires Lightning Bolt Lv4. • Cast time at Lv10: 10s. |
• Requires Lightning Bolt Lv1. • Cast time at Lv10: 9s. |
Faster AoE entry for leveling. |
Soul Strike
|
• No prerequisites. | Easier pick for Ghost-element coverage. | |
Safety Wall
|
• No prerequisites. | Defensive tool accessible earlier. | |
Fire Ball
|
• Requires Fire Bolt Lv4. • Damage: 100 + 10 × SkillLv - 30.
|
• Requires Fire Bolt Lv1. • Damage: 100 + 20 × SkillLv (300% MATK @ Lv10).
|
Stronger mid-game nuke; simpler prereq. |
Fire Wall
|
• Requires Fire Bolt Lv4 / Fire Ball Lv5 / Sight Lv1. | • Requires Fire Bolt Lv1. | Faster access to classic control tool. |
Stone Curse
|
• Consumes Red Gemstone. | • No gemstone required. | Less inventory hassle; more uptime. |
Wizard
▶
| Skill | Original | Our Changes | Comment |
|---|---|---|---|
Ice Wall
|
• Requires Stone Curse. | • No longer requires Stone Curse. | Utility wall available without Mage CC pathing. |
Storm Gust
|
• Requires Jupitel Thunder. • Cast time @ Lv10: 15s. • After-cast delay: 5s. |
• No prerequisite (JT removed). • Cast time @ Lv10: 10.5s. • After-cast delay: 3s. |
Faster SG rotations; simpler build route. |
Jupitel Thunder
|
• Requires Napalm Beat. | • No prerequisites. | |
Quagmire
|
• Has prerequisites. • Max placements: 3. • Range: 9 cells. |
• No prerequisites. • Max placements: 4. • Range: 12. |
More control coverage and flexibility. |
Gravitational Field
|
• No prerequisites. | ||
Sightrasher
|
• No prerequisites. | ||
Meteor Storm
|
• Standard prerequisites. • Cast time: 15s. • After-cast delay @ Lv10: 7s. |
• Requires Flame Wall Lv1. • Cast time: 11s. • After-cast delay @ Lv10: 3s. |
Faster MS cycles with a lighter prereq. |
Lord of Vermillion
|
• After-cast delay: 5s. | • After-cast delay: 3s. | More frequent LoV uptime in rotations. |
Fire Pillar
|
• No prerequisites. | ||
Magic Crasher
|
• No prerequisites. | ||
Soul Drain
|
• No prerequisites. |
Sage
▶
| Skill | Original | Our Changes | Comment |
|---|---|---|---|
Sense
|
• Reveals enemy stats and element. | • Removed. | The skill is no longer available to Sages or Professors. |
Advanced Book
|
• Increased physical book damage and accuracy. • No MATK or ASPD bonus. |
• At level 10, grants +10% MATK and +5% ASPD. | Now improves both MATK and ASPD for book builds. |
Cast Mastery (formerly Dragonology) |
• Required Advanced Book. • Increases damage vs dragons and INT. |
• No longer requires Advanced Book. • Renamed to Cast Mastery. • At level 5: +5 INT, +10 HIT. |
Easier to access, now gives flat bonuses to INT and HIT. |
Endows(Wind/Water/Earth/Fire) |
• Duration: 30 min (100% only at Lv 5, else lower). • Requires Advanced Book, elemental stones/items. • May break items. • No self MATK buff. |
• Duration: 40 min at max level. • 100% success at Lv 1 (20 min), increases to 40 min. • No item or book requirements, never breaks items. • Self-buff: +SkillLv×2% MATK (elemental). |
Easier to cast, safer, and provides a powerful self-buff. |
Earth Spike / Heaven’s Drive
|
• Require Advanced Book or Seismic Weapon. • Require Stone Curse (Earth Spike Lv 1, Heaven’s Drive Lv 1 & Earth Spike Lv 3). • 100% damage per level. |
• No longer require Advanced Book or Seismic Weapon. • Still require Stone Curse. • Damage per level increased to 140%. |
Improved scaling and less restrictive prerequisites. |
Double Casting
|
• Requires Advanced Book and Auto Spell. • Short duration. |
• No longer requires Advanced Book or Auto Spell. • Requires Cast Cancel Lv 1, Free Cast Lv 5, Cast Mastery Lv 1. • Duration increased to 300 sec. |
Longer duration and easier to access for casting builds. |
Auto Spell
|
• Requires Cast Cancel Lv 1, Free Cast Lv 4, Advanced Book. • Casts spells up to skill level. No SP modifier. |
• Requires Cast Cancel Lv 1, Free Cast Lv 4, Cast Mastery Lv 1. • Auto-casts a magic spell when attacking. • Cast spells cost 50% SP. • Max spell level is limited by Auto Spell skill level. • Lv 10: lv 10 bolt, lv 9 napalm beat, lv 4 earth spike, lv 8 soul strike, lv 7 fire ball, lv 7 frost diver. |
More accessible, more versatile, but increased SP cost on triggered spells. |
Abracadabra
|
• Available up to level 10. • May cast rare effects: Beastly Hypnosis, Class Change, Play Dead, and more. |
• Now only available at level 1. • Beastly Hypnosis, Class Change, Play Dead removed. |
Reduced randomness, more control. |
Other Skills
|
• Many skills required Advanced Book or Endows as prerequisites. | • No longer require Advanced Book or Endows. | Overall skill progression is less restrictive and more flexible. |
Bard / Dancer
▶
| Skill | Original | Our Changes | Comment |
|---|---|---|---|
Melody Strike (Bard)
Throw Arrow (Dancer)
|
• Range: 9 cells |
• Range: 9 + 1 × Vulture's Eye Level • Max range: 19 at Vulture's Eye level 10 |
Designed to offer a viable ranged alternative to Archer's Double Strafe. |
Arrow Vulcan
|
• Delay: 3 seconds • Does not benefit from Vulture's Eye |
• Delay: 0.5 seconds • Now benefits from Vulture's Eye (increased range) |
Thief
▶
| Skill | Original | Our Changes | Comment |
|---|---|---|---|
Double Attack
|
• Activation Chance: 5% × Skill Level • Max Chance: 50% at level 10 |
• Activation Chance: 7% × Skill Level • Max Chance: 70% at level 10 |
Increased chance to trigger Double Attack, making it a more competitive early-game skill and more consistent overall. |
Assassin
▶
| Skill | Original | Our Changes | Comment |
|---|---|---|---|
Katar Mastery
|
• Increases ATK by 3 per skill level • Max Bonus: 30 ATK at level 10 |
• Increases ATK by 5 per skill level • Max Bonus: 50 ATK at level 10 |
Further increased to make Katar-based builds more rewarding and competitive with dual-dagger options. |
Create Deadly Poison
|
• SP Cost: 50. | • SP Cost reduced to 5, making on-demand brewing far less taxing. | |
Venom Splasher
|
• Requires Red Gemstone | • No longer requires Red Gemstone | |
Enchant Poison
|
• Chance to poison: 2.5% + 0.5%/level | • Chance to poison: 5% + 1%/level | |
Sonic Blow
|
• 400% + 40%/level • (800% at Lv10) |
• 400% + 80%/level • (1200% at Lv10) |
|
Assassin Spirit
|
• Doubles Sonic Blow damage | • +33% Sonic Blow damage |
Rogue
▶
| Skill | Original | Our Changes | Comment |
|---|---|---|---|
Preserve
|
• Duration: 10 minutes • Prevents Plagiarized skill from being overwritten during that time. |
• Now functions as a toggle skill • Remains active until manually canceled or removed. |
Changed to toggle for better usability — players no longer have to re-cast it every 10 minutes. |
Plagiarism
|
• | • No longer has any skill requirements | |
Compulsion Discount
|
• | • No longer has any skill requirements | |
Snatcher
|
• Success rate: 5.5% + 1.5%/lv (20.5% at Lv10) | • 13% base + 2%/lv (33% at Lv10) | |
Steal Coin
|
• Success: 1%/lv (10% at Lv10) • SP Cost: 15 |
• 2%/lv (20% at Lv10) • SP Cost: 10 |
|
Stab(formerly Back Stab) |
• Usable only from behind • Requires Snatcher / Steal Coin |
• Usable from any direction • No longer needs Snatcher / Steal Coin • Now requires Sword Mastery Lv6 |
|
Raid
|
• Damage: 100 + 40% ATK/level | • 200 + 40% ATK/level | |
Intimidate
|
• Damage: 100 + 30% ATK/level | • 200 + 30% ATK/level | |
Strip Helm / Shield / Armor / Weapon
|
• | • All skills requirements removed | |
Sword Mastery
|
• ATK bonus: +4 per level | • ATK bonus: +7 per level | |
Gangster Paradise
|
• | • No skill requirements |
Merchant
▶
| Skill | Original | Our Changes | Comment |
|---|---|---|---|
Identify
|
• Active skill used to identify unidentified items. | • Removed from skill tree. | All dropped items are now automatically identified, making the skill obsolete. |
Cart Revolution
|
• Damage scaled with cart weight. • Less effective with an empty or light cart. |
• Always calculates damage as if cart is fully loaded. | Standardized to full weight to remove unnecessary micromanagement and improve reliability. |
Axe Mastery
|
• Available only to Alchemist class. • Grants +4 ATK per level. |
• Now a Merchant skill. • Grants +5 ATK per level. |
Merchants now get Axe Mastery for better early-game damage. |
Discount / Overcharge
|
• Max skill level is 10. • Higher levels = greater effect. |
• Max level is now 5. | Skill cap reduced for faster and simpler merchant builds. |
Mammonite
|
• Zeny cost: 100z per level | • Zeny cost: 60z per level |
Blacksmith
▶
| Skill | Original | Our Changes | Comment |
|---|---|---|---|
Adrenaline Rush
|
• Duration: 30 × SkillLV seconds • Max duration: 150s |
• Duration: 60 × SkillLV • Max duration: 300s |
Duration unified with other buffs for consistency and improved QoL. |
Weapon Perfection
|
• Duration: 10 × SkillLV seconds • Max duration: 50s |
• Duration: 60 × SkillLV • Max duration: 300s |
Brought in line with other buffs to ensure all are equally practical in battle. |
Over Thrust
|
• Duration: 20 × SkillLV seconds • Max duration: 100s • Weapon could break randomly during effect |
• Duration: 60 × SkillLV • Max duration: 300s • No longer causes weapon break |
Unified with other buffs and removed durability penalty to improve usability and reduce frustration. |
Maximum Overthrust
|
• Duration: 180 seconds. | • Duration increased to 300 seconds. | |
Cart Termination
|
• Damage scaled based on cart weight • Less effective with empty cart |
• Always deals damage as if the cart is fully loaded | Standardized to full weight to remove unnecessary micromanagement and improve reliability. |
Forged Weapons
|
• Star Crumbs add a small amount of ATK per star (1/2/3). |
• Star Crumbs 1/2/3: now give +15 / +30 / +60 Mastery ATK. • Ranked Blacksmiths: gain an extra +20 Mastery ATK. • All skill requirements removed |
Forged weapons are now much stronger—especially when created by top blacksmiths! |
Unfair Trick
|
• -10% Mammonite cost | • -30% Cart Termination cost | |
Cart Boost
|
• Duration: 1 minute | • Duration: 5 minutes | |
Greed
|
• Active skill |
• Now a passive skill • Grants +3 LUK |
Alchemist
▶
| Skill | Original | Our Changes | Comment |
|---|---|---|---|
Sphere Mine
|
• Requires a Sphere • Detonated with Acid Terror or damage |
• No longer requires a Sphere • Now detonated with a dedicated skill |
|
Acid Terror
|
• Deals 100/140/180/220/260% ATK as physical damage. • Requires an Acid Bottle (flask). |
• Now scales with MATK (instead of ATK) • Damage increased to 220/340/460/580/700% MATK (physical). • Flask can now be bought from NPCs for 200 zeny. |
Easier access and much stronger single-target damage. |
Demonstration
|
• Deals Fire-element damage over time in an area. • Requires an Acid Bottle and an Alcohol. • Old scaling with low MATK. |
• Damage changed to: 120/140/160/180/200% MATK as Fire-element physical damage per second. • Now requires Flame Stone (available at Ninja NPC). |
More reliable damage, uses MATK scaling, and a new crafting component. |
Twilight Alchemy 2 / 3
|
• Requires party/class conditions and Soul Link | • Now requires only Soul Link (no party/class condition) | |
Twilight Alchemy 3(Output) |
• 100 Alcohol • 50 Acid Bottles • 50 Bottle Grenades |
• 200 Bottle Grenades | |
Twilight Alchemy 4
|
• Not available in classic servers. |
• Now available! • Allows crafting 200 Blue Potions at once. |
Efficient bulk potion crafting for advanced alchemists. |
Homunculus
|
• Stat gains per level are highly random. |
• Stat gains per level are now less random. | Your Homunculus will now grow more consistently with every level. |
Taekwon Kid
▶
| Skill | Original | Our Changes | Comment |
|---|---|---|---|
Peaceful Rest / Enjoyable Rest
|
• Require 2 or more Taekwon-class characters in party. | • No longer require multiple Taekwon-class characters in party. | |
Fighting Chant
|
• No effect when not in a party. | • Taekwon receives +10% ATK if not in a party. |
Soul Linker
▶
| Skill | Original | Our Changes | Comment |
|---|---|---|---|
Spirit Link
|
• Each class had a separate spirit skill, higher SP cost. • Max level varies by spirit. |
• All spirit links merged into one skill (max level 5). • SP cost reduced to 30. |
Simpler to use and much more SP-efficient. |
Hunter Spirit
|
• Traps require normal amount of trap items. • Blitz Beat does not inherit weapon element. |
• Traps now require only 1 trap item. • Blitz Beat now inherits the Hunter’s weapon element. |
Cheaper traps and improved synergy for Blitz Beat builds. |
Knight Spirit
|
• Brandish Spear and Pierce deal standard number of hits. | • Brandish Spear and Pierce now hit one additional time. | Huge DPS boost for linked Knights. |
Sage Spirit
|
• Auto Spell bonus used the level learned. | • Auto Spell bonus now always uses level 10 of any learned spell. | Even stronger Sage Spirit builds! |
More Spirit changes
|
• No other spirit changes. | • More Spirit changes coming soon! | Stay tuned for new Spirit features and improvements. |
Kaizel, Kaite, Kaahi, Kaupe
|
• Had cast requirements - spouse, children, other Soul Linker. |
• No more requirements to cast on others. • Can only be active on one party member at a time. • Recasting on a new target removes it from the previous one. • Duration set to 300 seconds. |
More tactical use—choose who to protect! |
Estin / Estun
|
• Reduced damage if used on targets of the wrong size. | • No more damage reduction on incorrect target size. | Consistent damage on all monsters. |
Esma
|
• 40% + BaseLevel MATK per missile, but required casting Estin/Estun first. |
• 100% MATK per missile as base damage, no pre-cast requirement. • If Estin/Estun was cast before Esma: 140% MATK per missile. |
More flexible damage; still rewards chaining with Estin/Estun. |
Gunslinger
▶
| Skill | Original | Our Changes | Comment |
|---|---|---|---|
Flip the Coin
|
• Success: 30/40/50/60/70% | • Success: 35/50/65/80/95% | Easier coin stacking—much higher success rate. |
Bull’s Eye
|
• SP Cost: 30 | • SP Cost: 15 | Cheaper to use. |
Chain Action
|
• Does not work with Gatling Guns. | • Now works with Gatling Guns. | Expanded weapon compatibility. |
Madness Canceller
|
• SP: 30, Cast: 3s, Aftercast: 4s |
• SP: 20 • Cast: 1s • Aftercast: 1s |
Faster and cheaper to use in battle. |
Gunslinger’s Panic / Adjustment
|
• SP: 15 | • SP: 10 | Reduced SP cost. |
Increase Accuracy
|
• SP: 30 • Duration: 1 min |
• SP: 20 • Duration: 2 min 30s |
Lasts much longer for less SP. |
Single Action
|
• ASPD: 1/1/2/2/3/3/4/4/5/5 | • ASPD: 1/2/2/3/3/4/4/5/5/6 | More boost at higher levels. |
Piercing Shot
|
• Revolver: 120/140/160/180/200% • Rifle: 180/210/240/270/300% |
• Revolver: 130/160/190/220/250% (100 + 30 × Lv) • Rifle: 200/250/300/350/400% (50 + 50 × Lv) |
Damage scales better with skill level. |
Rapid Shower
|
• SP: 22/24/26/28/30/32/34/36/38/40 • Cannot use with Gatling Guns. |
• SP: 15/17/19/21/23/25/27/29/31/33 • Now usable with Gatling Guns. |
More weapon flexibility, less SP drain. |
Desperado
|
• SP: 32/34/36/38/40/42/44/46/48/50 | • SP: 22/24/26/28/30/32/34/36/38/40 | Cheaper to spam at high levels. |
Gatling Fever
|
• ASPD: 2/4/6/8/10/12/14/16/18/20% • Flee: 5/10/15/20/25/30/35/40/45/50 • ATK: 30/40/50/60/70/80/90/100/110/120 |
• ASPD: 2.5/5/7.5/10/12.5/15/17.5/20/22.5/25% • Flee: 3/6/9/12/15/18/21/24/27/30 • ATK: 35/50/65/80/95/110/135/150/165/180 |
Better ASPD/ATK with lower Flee penalty. |
Spread Attack
|
• 100/120/140/160/180/200/220/240/260/280% | • 230/260/290/320/350/380/410/440/470/500% | Massive AoE damage increase. |
Ground Drift
|
• SP: 4/8/12/16/20/24/28/32/36/40 • Old formula. |
• SP: 3/6/9/12/15/18/21/24/27/30 • Damage scales: 140/180/220/260/300/340/380/420/460/500% of base ATK +100/200/…/1000 flat damage (by skill level) |
More consistent and powerful AoE trap skill. |
Full Buster
|
• SP: 15 + (Skill Lv × 5) • Cast Delay: 1 + (Skill Lv × 0.2) (3 seconds at level 10) | • SP: 15 + (Skill Lv × 3) • Cast Delay: (Skill Lv × 0.2) (2 seconds at level 10) | Significantly cheaper SP at high levels. Lower Cast Delay. |
Super Novice
▶
| Skill | Original | Our Changes | Comment |
|---|---|---|---|
Super Novice Quest
|
• Required Base Level: 45 | • Required Base Level: 25 | Lowered the minimum level to allow faster access to the Super Novice content. |
Ninja
▶
| Skill / Item | Original | Our Changes | Comment |
|---|---|---|---|
Kunai / Stone / Shadow Orb
|
• Kunai: 38z, weight 2 • Stone: 150z, weight 1 • Shadow Orb: 300z, weight 2 |
• Kunai: 3z, weight 0.2 • Stone: 30z, weight 0.2 • Shadow Orb: 50z, weight 0.2 |
|
Shadow Hiding
|
• Not available to Ninjas. | • Now available to Ninja. | |
Throw Kunai
|
• Requires Throw Shuriken and Throwing Mastery. • After-cast delay: 1.0 second. |
• No longer requires prerequisites. • After-cast delay reduced to 0.5 seconds. |
|
Throw Huuma Shuriken
|
• Requires Throw Kunai. • Damage split among targets. |
• No longer requires Throw Kunai. • Hits all targets for full damage. |
|
Mirror Image
|
• Requires Cicada Skin Shed. | • No longer requires Cicada Skin Shed. | |
Ninja Aura
|
• Consumes HP. • Requires Ninja Training. • Duration: 15 + 15×Lv (up to 90s) |
• No HP cost. • No Ninja Training required. • Duration: 30 + 30×Lv (up to 180s) |
|
Killing Strike
|
• Requires Throwing Mastery. | • No longer requires Throwing Mastery. | |
Flaming Petals
|
• Damage: 90% MATK • Cast: 0.7s/level |
• 100% MATK • Cast: 0.5s/level |
|
Freezing Spear
|
• Cast: 0.7s/level | • Cast: 0.6s/level | |
Wind Blade
|
• Cast: 0.7s/level | • Cast: 0.4s/level | |
Lightning Jolt
|
• Damage: 160 + 40×MATK (360% at Lv5) | • 260 + 40×MATK (460% at Lv5) | |
Exploding Dragon
|
• Req: Ninja Training Lv10 • Blaze Shield Lv7 |
• Ninja Training Lv1 • Blaze Shield Lv5 |
|
Snow Flake Drift
|
• Ninja Training Lv10 • Watery Evasion Lv7 • 100 + 50×Lv (350% at Lv5) |
• Ninja Training Lv1 • Blaze Shield Lv5 • 350 + 50×Lv (600% at Lv5) |
|
First Wind
|
• Requires Ninja Training Lv10 | • Requires Ninja Training Lv1 |
Base Regeneration
Skill Regeneration
Bonus Sitting Regeneration
Platinum Skills
Bash
Two-Handed Sword Mastery
Endure
Bowling Bash
Spear Mastery
Two-Hand Quicken
One-Hand Quicken
Auto Counter
Spear Stab
Spear Boomerang
Aura Blade
Concentration
Head Crush
Peco Peco Riding Mastery
Cure
Divine Protection
Demon Bane
Heal
Providence
Gospel
Holy Cross
Shield Charge
Shield Boomerang
Spear Quicken
Grand Cross
Increase AGI
Blessing
Gloria
Mace Mastery
Impositio Manus
Magnus Exorcismus
Magnificat
Aspersio
Mana Recharge
Resurrection
Turn Undead
Asura Strike
Iron Hands
Dodge
Triple Attack
Chain Combo
Combo Finish
Tiger Knuckle Fist
Improve Concentration
Beast Strafing
Blitz Beat
Blast Mine
Claymore Trap
True Sight
Fire Bolt
Lightning Bolt
Cold Bolt
Frost Diver
Thunder Storm
Soul Strike
Safety Wall
Fire Ball
Fire Wall
Stone Curse
Ice Wall
Storm Gust
Jupitel Thunder
Quagmire
Gravitational Field
Sightrasher
Meteor Storm
Lord of Vermillion
Fire Pillar
Magic Crasher
Soul Drain
Sense
Advanced Book
Cast Mastery
Endows
Earth Spike / Heaven’s Drive
Double Casting
Auto Spell
Abracadabra
Other Skills
Melody Strike (Bard)
Throw Arrow (Dancer)
Arrow Vulcan
Double Attack
Katar Mastery
Create Deadly Poison
Venom Splasher
Enchant Poison
Sonic Blow
Assassin Spirit
Preserve
Plagiarism
Compulsion Discount
Snatcher
Steal Coin
Stab
Raid
Intimidate
Strip Helm / Shield / Armor / Weapon
Sword Mastery
Gangster Paradise
Identify
Cart Revolution
Axe Mastery
Discount / Overcharge
Mammonite
Adrenaline Rush
Weapon Perfection
Over Thrust
Maximum Overthrust
Cart Termination
Forged Weapons
Unfair Trick
Cart Boost
Greed
Sphere Mine
Acid Terror
Demonstration
Twilight Alchemy 2 / 3
Homunculus
Peaceful Rest / Enjoyable Rest
Fighting Chant
Spirit Link
Hunter Spirit
Knight Spirit
Sage Spirit
Kaizel, Kaite, Kaahi, Kaupe
Estin / Estun
Esma
Flip the Coin
Bull’s Eye
Chain Action
Madness Canceller
Gunslinger’s Panic / Adjustment
Increase Accuracy
Single Action
Piercing Shot
Rapid Shower
Desperado
Gatling Fever
Spread Attack
Ground Drift
Full Buster
Kunai / Stone / Shadow Orb
Shadow Hiding
Throw Huuma Shuriken
Mirror Image
Ninja Aura
Killing Strike
Flaming Petals
Freezing Spear
Wind Blade
Lightning Jolt
Exploding Dragon
Snow Flake Drift
First Wind