Fatesend
Server 4
Fatesend Data Explorer Item #12396

Gift Box?

Live Pre-Renewal item data, synchronized with the Fatesend Hercules database.

Usable
ITEM_VIEW.EXE
Gift Box? artwork inventory icon
PRE-RENEWAL Values may differ from other Ragnarok Online servers. This page reflects Fatesend's current server database.
NPC buy20 z
NPC sell10 z
Weight1
Slots0
01

Item profile

CORE DATA
Identifier
Fools_Day_Box
Attack
0
Defense
0
Range
0
Weapon level
0
Minimum level
None
Maximum level
None
02

Usage rules

ACCESS
Equip locations
None
Class tier
All classes
Jobs
All jobs
Gender
Both
Trade rules
Can't be dropped / Can't be sold to NPC / Can't be put in Guild Storage
Refinement
Unavailable
03

What this item does

PLAIN ENGLISH

When used

  • If the random result is 1 (out of 1–10), casts Teleport (AL_TELEPORT) at level 1.
  • If the random result is 2 (out of 1–10), casts Teleport (AL_TELEPORT) at level 3.
  • If the random result is 3 (out of 1–10), restores 50% of maximum HP.
  • If the random result is 4 (out of 1–10), restores 50% of maximum SP.
  • If the random result is 5 (out of 1–10)
    • Restores 50% of maximum HP.
    • Restores 50% of maximum SP.
  • If the random result is 6 (out of 1–10), grants 1 x Apple.
  • If the random result is 7 (out of 1–10), casts Reverse Orcish (ALL_REVERSEORCISH) at level 1.
  • If the random result is 8 (out of 1–10), displays the Map Pillar visual effect.
  • If the random result is 9 (out of 1–10), displays the Angel visual effect.
  • Otherwise, displays the Coin visual effect.
View original Hercules scripts

Item use

1 .@temp

2 =

3 rand(1,10);

4 if

5 (.@temp

6 ==

7 1)

8 itemskill

9 AL_TELEPORT,1;

10 else

11 if

12 (.@temp

13 ==

14 2)

15 itemskill

16 AL_TELEPORT,3;

17 else

18 if

19 (.@temp

20 ==

21 3)

22 percentheal

23 50,0;

24 else

25 if

26 (.@temp

27 ==

28 4)

29 percentheal

30 0,50;

31 else

32 if

33 (.@temp

34 ==

35 5)

36 percentheal

37 50,50;

38 else

39 if

40 (.@temp

41 ==

42 6)

43 getitem

44 Apple,1;

45 else

46 if

47 (.@temp

48 ==

49 7)

50 itemskill

51 ALL_REVERSEORCISH,1;

52 else

53 if

54 (.@temp

55 ==

56 8)

57 specialeffect(EF_MAPPILLAR2,

58 AREA,

59 playerattached());

60 else

61 if

62 (.@temp

63 ==

64 9)

65 specialeffect(EF_ANGEL2,

66 AREA,

67 playerattached());

68 else

69 specialeffect(EF_COIN,

70 AREA,

71 playerattached());

Equip

None

Unequip

None
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