Gift Box?
Live Pre-Renewal item data, synchronized with the Fatesend Hercules database.
Item profile
CORE DATA- Identifier
Fools_Day_Box2- Attack
- 0
- Defense
- 0
- Range
- 0
- Weapon level
- 0
- Minimum level
- None
- Maximum level
- None
Usage rules
ACCESS- Equip locations
- None
- Class tier
- All classes
- Jobs
- All jobs
- Gender
- Both
- Trade rules
- Can't be dropped / Can't be sold to NPC / Can't be put in Guild Storage
- Refinement
- Unavailable
What this item does
PLAIN ENGLISHWhen used
- If the random result is 1 (out of 1–10), casts Detoxify (TF_DETOXIFY) at level 1.
- If the random result is 2 (out of 1–10), casts Pick Stone (TF_PICKSTONE) at level 1.
- If the random result is 3 (out of 1–10), casts Frost Joke (BA_FROSTJOKE) at level 1.
- If the random result is 4 (out of 1–10), casts Scream (DC_SCREAM) at level 1.
- If the random result is 5 (out of 1–10), broadcasts a server-wide message.
- If the random result is 6 (out of 1–10), grants 1 x Jellopy.
- If the random result is 7 (out of 1–10), casts Ruwach (AL_RUWACH) at level 1.
- If the random result is 8 (out of 1–10), displays the Asura Strike visual effect.
- If the random result is 9 (out of 1–10), displays the MVP visual effect.
- Otherwise, displays the Curse Attack visual effect.
View original Hercules scripts
Item use
1 .@temp
2 =
3 rand(1,
4 10);
5 if
6 (.@temp
7 ==
8 1)
9 itemskill(TF_DETOXIFY,
10 1,
11 ISF_INSTANTCAST
12 |
13 ISF_CASTONSELF);
14 else
15 if
16 (.@temp
17 ==
18 2)
19 itemskill(TF_PICKSTONE,
20 1);
21 else
22 if
23 (.@temp
24 ==
25 3)
26 itemskill(BA_FROSTJOKE,
27 1);
28 else
29 if
30 (.@temp
31 ==
32 4)
33 itemskill(DC_SCREAM,
34 1);
35 else
36 if
37 (.@temp
38 ==
39 5)
40 announce(strcharinfo(PC_NAME)
41 +
42 "
43 shouts
44 :
45 I
46 am
47 a
48 fool!!!",
49 bc_all,
50 C_WHITE);
51 else
52 if
53 (.@temp
54 ==
55 6)
56 getitem(Jellopy,
57 1);
58 else
59 if
60 (.@temp
61 ==
62 7)
63 itemskill(AL_RUWACH,
64 1);
65 else
66 if
67 (.@temp
68 ==
69 8)
70 specialeffect(EF_BEGINASURA,
71 AREA,
72 playerattached());
73 else
74 if
75 (.@temp
76 ==
77 9)
78 specialeffect(EF_MVP,
79 AREA,
80 playerattached());
81 else
82 specialeffect(EF_CURSEATTACK,
83 AREA,
84 playerattached());
Equip
NoneUnequip
NoneFind it inside Fatesend.
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