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Fatesend Data Explorer Item #13178

Glorious Shotgun

Live Pre-Renewal item data, synchronized with the Fatesend Hercules database.

Weapon Shotgun Refineable
ITEM_VIEW.EXE
Glorious Shotgun artwork inventory icon
PRE-RENEWAL Values may differ from other Ragnarok Online servers. This page reflects Fatesend's current server database.
NPC buy0 z
NPC sell0 z
Weight0
Slots0
01

Item profile

CORE DATA
Identifier
Krieger_Shotgun1
Attack
110
Defense
0
Range
9
Weapon level
4
Minimum level
80
Maximum level
None
02

Usage rules

ACCESS
Equip locations
Two-Handed
Class tier
All classes
Jobs
Gunslinger
Gender
Both
Trade rules
Can't be dropped / Can't be traded with player / Can't be put in Cart / Can't be put in Storage / Can't be put in Guild Storage / Can't be attached in Mail / Can't be auctioned
Refinement
Available
03

What this item does

PLAIN ENGLISH

While equipped

  • Adds splash damage in a radius of 1 cell(s) while equipped.
  • Prevents the equipped weapon from being broken while equipped.
  • Increases physical damage against Demi-Human player enemies by 55% while equipped.
  • Ignores 20% of DEF on Demi-Human player enemies while equipped.
  • Increases Tripleaction (GS_TRIPLEACTION) damage by 30% while equipped.
  • If refine level is above +5
    • Increases physical damage against Demi-Human player enemies by (refine level - 4) * (refine level - 4)% while equipped.
    • Ignores 5% of DEF on Demi-Human player enemies while equipped.
  • If refine level is above +8
    • Increases Spreadattack (GS_SPREADATTACK) damage by refine level * 2% while equipped.
    • Adds a 20% chance for Spreadattack (GS_SPREADATTACK) to inflict Stun while equipped.
View original Hercules scripts

Item use

1 bonus2

2 bAddRace,RC_DemiPlayer,55;

3 bonus2

4 bIgnoreDefRate,RC_DemiPlayer,20;

5 bonus

6 bSplashRange,1;

7 bonus2

8 bSkillAtk,GS_TRIPLEACTION,30;

9 bonus

10 bUnbreakableWeapon,0;

11 if(getrefine()

12 5)

13 {

14 bonus2

15 bAddRace,RC_DemiPlayer,(getrefine()-4)*(getrefine()-4);

16 bonus2

17 bIgnoreDefRate,RC_DemiPlayer,5;

18 }

19 if(getrefine()

20 8)

21 {

22 bonus2

23 bSkillAtk,GS_SPREADATTACK,getrefine()

24 *

25 2;

26 bonus3

27 bAddEffOnSkill,GS_SPREADATTACK,Eff_Stun,2000;

28 }

Equip

None

Unequip

None
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